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Product overview
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Available now: Chapters 1&2 Palmer and Urd campaigns 24 sprawling vertical levels 100+ weapon upgrades 40+ monsters Unique character progression system for each character Warlock Evolved Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master. Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II will consist of 12 levels, each one more vertical and intricate than in the original game. Explosive Combat Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character. In the first chapter don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against relentless Ghoul hordes, naked Imps jumping you from behind, Turbo Knights with rocket launchers, flying Cacobots, and massive Pigdemons blocking your way. Chapter 2 allows you to experience Urd's magical arsenal, featuring five elemental spells in her Spell Book - fire, frost, poison, magic, and crystal - to exploit enemies' weaknesses. Her utility spells include Dagger Storm, Crystal Sentry summoning, and the tactical Poison Grenade. Not to mention her magic imbued weapons like SMG, Shotgun, and the Dagger each with distinct and unique properties, adding versatility to your demon-slaying tactics. During your bloody rampage you will encounter mini-bosses and bosses that will jump, run, hold, hop, whirl, an
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