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The Empire has arrived. Their refugee fleet settles the rimworld, and seeks allies. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens. RimWorld - Royalty Colonists can complete quests to earn honor with the Empire. Honor brings Imperial titles like acolyte, knight, and baron. Build grand throne rooms for your noble as they rise through the royal ranks. Dress them in finery fit for a monarch, or the prestige armor of a great warrior. They'll make speeches from the throne, inspiring your people, and play piano, harp, and harpsichord. Each title allows you to choose or upgrade an Imperial permit: Imperial troopers, janissaries, and cataphracts drop in to fight for you in times of need. Orbital strikes and orbital salvoes blast your foes from above. Shuttles take you where you want to go. Labor teams help when you are shorthanded. RimWorld - Royalty There are multiple ways to develop psychic powers. Those who gain Imperial titles receive powers from the ceremonial Imperial bestower. Tribal colonists can commune with the mysterious anima tree to build their psychic link. Or, you can fight the Empire using stolen psychic technology acquired through quests. There are a wide variety of psychic powers. Some are made for combat: Skip, chaos skip, mass chaos skip, chunk skip, and wallraise move people and objects across distances to gain tactical advantage. Extract wounded allies, cross no man's land, pull enemies into melee brawls, shift cover where you want it. Painblock and focus modify the mind for combat. Blinding pulse and vertigo pulse blind your enemies or force them to vomit uncontrollably. Neuroquake overloads every conscious being on the map in a huge wave of psychic energy. Berserk, berserk pulse, and
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