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Paradox Interactive Victoria 3 Grand Edition - PC & Mac (Steam)
Paradox Interactive Victoria 3 Grand Edition - PC & Mac (Steam), view 2

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Grand Edition includes - Victoria 3 - Expansion pass Victoria 3 Grand Edition for PC is a grand strategy game – an open-ended historical sandbox, the long awaited and much memed sequel to Victoria II, which was released in 2010. The game covers the period between 1836 and 1936, and allows players to control or explore any of one hundred countries (see below for more). About the Game The real life time period introduced massive innovation to the world: steam ships, the telegraph, total industrial revolution as far as production and farming goes. Everyone, in those days, were living in exciting times, whether they knew it or not. The time period also massively influenced our current lives, so it is interesting to explore the what ifs, as you change certain historical details and see how history might have played out. There is a strong focus on your population and their demographics with a need to appease population groups known as pops, meaning large sections of people with shared interests. Pops have varying ideologies, ideals, and interests that must be considered if they are not going to rebel against your control. They can also develop unique tastes that must be catered for, no matter how ridiculous you find them: if not, then you get radicals fomenting dissent. The Nitty Gritty Diplomatic Plays is a new name for an old system: it is a revamped Victoria II’s crisis system. A country can make a list of demands to another, which then counters with their own demands in exchange. This immediately starts a timer. If this runs out with no diplomatic solution arrived upon, war may begin. Some players spend their time attracting allies and deploying troops to strategic placements ready for the timer to run out and waiting for the fight to begin. However, the game developers w

Key features

  • The game covers the period between 1836 and 1936, and allows players to control or explore any of one hundred countries (see below for more).
  • Everyone, in those days, were living in exciting times, whether they knew it or not.
  • Pops have varying ideologies, ideals, and interests that must be considered if they are not going to rebel against your control.
  • They can also develop unique tastes that must be catered for, no matter how ridiculous you find them: if not, then you get radicals fomenting dissent.
  • The Nitty Gritty Diplomatic Plays is a new name for an old system: it is a revamped Victoria II’s crisis system.
  • A country can make a list of demands to another, which then counters with their own demands in exchange.
  • 1 listed purchase option
  • PC/Mac · activates with Steam

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OB-P-A556DCEC77DC11

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